Forums » Support

Final Fantasy XIV boss talks how Blue Mage experiment

    • 63 posts
    February 26, 2019 8:39 AM GMT

    Final Fantasy XIV is inside a superior location, but just nine years ago, issues have been looking disastrous. What's called the vanilla version of XIV rushed onto the scene and generally tanked promptly, major to a full reboot that's seldom seen inside the business nowadays.

    A lot of that work was led by the incomparable Naoki "Yoshi-P" Yoshida, who worked tirelessly with his group to buy FFXIV Gil ensure that the new shell, A Realm Reborn, would give fans what they originally wanted. As a person who's played given that that launch it did: then some.

    I got the possibility to catch up with Yoshida and speak about the current addition of Blue Mage (a job that steals magic from monsters), as well as where the game is headed just months away from its Shadowbringers expansion.

    Just in case any one available hasn't tried it but, Blue Mage just recently created it into FFXIV. Despite the fact that the initial response was total and utter excitement, that scene died down a bit once Square Enix revealed that the aforementioned job would generally be a solo-oriented class. In other words it really is not tuned for larger groups, and thus, can not access the majority of the content inside the game.

    Finding down to organization, I asked Yoshida to shed some light on this decision out on the gate. Noting that there is potential for "Blue Mage-only PVP content," he explains that employing "powerful blue magic" is what tends to make the class so intriguing, and provided that it "breaks the balance in the game," it wouldn't be feasible to allow raid participation (he clarifies there are actually "no plans" for that). He also explains that particular skills (like Level 5 Death) would have to be removed entirely. With that in thoughts Yoshida and his group resolved to produce Blue Mage as entertaining and as wacky as possible, which includes a lot more updates in the future.

    As for the future in the game, Yoshida continues to be unsure. I brought up his "at least two a lot more expansions left" quote, which was utilised ahead of Shadowbringers was announced; attempting to get a general really feel for how lengthy FFXIV has left. Yoshida elucidated that he has a "general image from the Final Fantasy XIV story," but "wasn't trying to mark any variety of expansions left for [the game]." He responds, "Expansions will constantly be important for FFXIV's continued growth, and there will be a lot more of them provided that we continue establishing. Even though I no longer am in charge of FFXIV Gil in the future, which will not mean we'll cease the improvement of future expansion packages."

    Breaking it down for the fans he gets into some inside baseball beats when teasing extra to come: "If we hypothetically get in touch with our existing most important scenario questline the Hydaelin / Zodiarc Arc, that story line is now previous its mid-point, and is going to ramp up from here. On the other hand, even though this arc finishes, that doesn't necessarily mean that the entire story of XIV will finish. As long as you will find Warriors of Light, the adventure will most likely not come to an end!"