MapleStory is gradually becoming less pay2win

  • A Master Craftsman's Cube prices about 50m to craft Galicia; Meister Cubes cost about 110m maybe? I'd be lucky if I find ONE in a day doing everyday bosses on two personalities lol. I just have the Big Spider recognizable to aid with drops Maplestory M Meso, however. With a lot of +drop rate%, you'd be falling cubes fo' days.

    So unless you are super rich and may drop billions crafting cubes, or you have a good deal of fall rate percent to farm them out of managers, it's gonna take a while to find decent possible lol.

    Also, scrolling/enhancing has gotten a great deal less pay-to-win together with the addition of Star Force enhancement. Regular equipment doesn't have any chance to flourish until 12 stars if you are improving with this new system, and it is a really low chance. Additionally, if you flourish, you are able to keep the potential and scrolling of this boomed item to the same one. Also, formerly CS exclusive scrolls can be found in limited quantities in the rewards store, and even as drops in-game. MapleStory is gradually becoming less pay2win.

    Thoughts about pay2win facet and this current cap damage

    Do not worry, this will not be a long text similar to this one (that I closed for buy Maple Mobile Mesos this reason).ButI have left a couple points concerning this specific topic in that thread. You can use a few of them as reference, however, do not comment them. Just leave your thoughts.

    Merely to summarize. Just to consider, yes Nexon might have achieved it wrong when they raised cap damage and at same time, buffing bosses HP, there was also no way to receive free cubes when they increased cap. However, the solo facet take too much place in certain gamers mindset particularly when they watch those OP players doing cap and solo several end-game supervisors (except tough lotus of course).

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