Wring surprising complexity out of Runescape

  • Most MMOs lead you on a campaign that introduces the most important characters, areas and activities, and only then do they take the leash off and let you do whatever you want. That last bit is where RuneScape gold begins. It's a sandbox MMORPG that is intentionally grindy and intimidatingly hands-off. You go through a five-minute tutorial that teaches you that the absolute bare minimum and then you're unceremoniously dropped into the hometown of Lumbridge.

    It is the type of game in which you have to bookmark the wiki before you can get anywhere. But if you are willing to push the brutal learning curve, and should you discover Runescape's freewheeling sense of adventure liberating instead of overpowering, you may well find your forever game.

    Part of this motive Old School Runescape is so bad at describing itself boils to its heritage. There was only Runescape. But following a significant update totally overhauled Runescape and turned it into what has become colloquially known as Runescape 3, Jagex ran a poll to see if players desired independent servers where they could play Runescape as it had been back in the afternoon.

    So, the threadbare tutorial is more than sufficient for those who've played cheap OSRS gold earlier (like myself). Nevertheless, Old School could still stand to guide new players a bit better, since it's totally unlike other MMOs.

    Everybody has the exact same 23 abilities, which could be grouped into combat skills like Strength and Ranged, crafting abilities such as Herblore and Fletching, and collecting skills such as Fishing and Mining. To put it differently, you're not a mage, you have high Magic. You are not a warrior, you have high Attack, Power, and Defence. Your skills reflect your playstyle, however there is not a hard division between character types. Everybody is encouraged to level all of their abilities, and the ending goal for the majority of players is to find all of them to 99.